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Still, great graphics don’t necessarily mean better games.
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Today, gaming has evolved and brought us stunning life-like visuals. Apart from Super Mario, Tetris and Pac-Man were a hit but they’re difficult to come by today, which is kind of sad as there can be times when we feel like revisiting joyous childhood days that consist mostly of playing such games.īack in the day, consoles didn’t put a lot of focus on game graphics as they put more emphasis on stories and gameplay. Up until now, it’s still the favorite retro game of many people. By then the PlayStation 2 was nearly out and the original PlayStation was at the end of its peak, with people looking toward the next-generation consoles.Super Mario was one of the video games that floated our minds when we were kids. Soon thereafter, Sony purchased VGS from Connectix and discontinued it.
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The case was eventually closed in favour of Connectix, but Connectix was unable to sell the software in the meantime because Sony had been awarded a temporary injunction. Sony perceived VGS as a threat, and filed a lawsuit against Connectix for copyright infringement.
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It was slightly less popular there due to competition with other emulators such as bleem!, though it did have better compatibility. VGS was later ported to Microsoft Windows. VGS proved to be extremely popular, as it cost less than half the price of a PlayStation and did not require any extra hardware. Versions 1.1 and 1.2 of VGS attempted to make "modding" more difficult but were soon modified as well. Like the PS1, the system was region locked, and copied games would not work either, although it didn't take too long for the hacker community to release a "Mod Chipped" version. VGS was initially released for NTSC based PlayStation games but later versions were made for PAL based games. The only lacking features were the ability to receive DualShock force-feedback or use light-guns. Several PlayStation-type hand controllers became available with VGS in mind.
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Graphics could be run full screen, at full speed. The impact of this product changed the available Macintosh game library from a very small, select group to nearly the entire collection of PlayStation games. It was advertised to run at full speed on the original 233 MHz iMac G3 system (relying on its built-in ATi graphics hardware), and in some cases it was able to run on 200 MHz 604e systems reasonably well. Released at a time when the Sony PlayStation was at its peak of popularity, Virtual Game Station was the first PlayStation emulator, for any platform, that enabled games to run at full speed on modestly powerful computer hardware, and the first that supported the vast majority of PlayStation games. The recompiling CPU emulator was written by Eric Traut. It was first released for the Macintosh, in 1999, after being previewed at Macworld/iWorld the same year by Steve Jobs and Phil Schiller. The Virtual Game Station (VGS) was an emulator by Connectix that allows Sony PlayStation games to be played on a desktop computer. "Virtual Game Station" at the Wayback Machine (archive index)